Why are we all just standing around? (Burtonsville, 2003)
Banner Knights?  We don't need no stinkin' Banner Knights! (Fort Howard 1999)
I don't think I can feel my toes... (Hammond, 2003)
Three against one... not good odds... (Fort Howard, 1998)
The hills are alive with the sound of combat... (Porky Pines Farm, 2003)
Can't we parlay?  Why can't we just get along?  (Cabin John 2000)
Fight!  Fight!  Fight! (Burtonsville Park, 1993)
The line must be drawn here!  Hey, don't step over that! (Cabin John, 1994)
Ever get the feeling you're just milling around? (Cabin John, 2000)
I think I just shot my friend in the ass... sorry! (Little Bennett, 1994)
I just love your haircut!  Who does your hair? (Fort Howard, 1994)
I sense great joy and gratitude... great joy and gratitude... (Gorman Park, 1993)
Please don't hit me...  (Cabin John 2000)
*crunch* *rustle* *shuffle* *snap*  Damn leaves! (Cabin John, 1998)
I think we totally missed the boat... (Fort Howard 1994)
Archaea Cross Country Team (Burtonsville 1994)

Welcome to the Archaea Live-Action Role-Playing and Wargaming Information page!

Archaea is an independent medieval, high fantasy live-action role-playing and padded-weapon wargaming (LARP/W) game system designed and written by Edmond Y. Chang. Archaea invites beginner and advanced live-action role-players to explore a game rich in action, color, magic, and story. Archaea offers:

a fast, easy-to-learn, and sensible padded-weapon combat system;
a point-based, skill-based character creation system with over 50 different skills and abilities that allows players to fully tailor and personalize their characters;
an amazing and complete magic system with ten schools of magic with over 250 spells;
a specialized and rigorous ritual magic system called misticism;
and finally a comprehensive and detailed world with over two-thousand years of history, 20 distinct provinces, and 25 character organizations.

The Archaea Knowledge Base

Choose any of the following topics for more details on the rules and descriptions of the game.

INTRODUCTION
Disclaimer
Safety
Prohibitions
Glossary

CHARACTER
Disciplines
Costumes
Character Sheet
Download Sheets
Role-Playing
Experience
Multiple Characters
Villain Characters

SKILLS
Buying Skills
Using Skills
The Skill List
Skills A-E
Skills F-K
Skills L-O
Skills P-Z

COMBAT
Weapon Types
General Weapon Rules
Wounds
Hit Locations
Death
Armor
General Armor Rules
Shields
General Shield Rules
General Fighting Rules
Hits
Poisons
Using Poisons
Spells in Combat

MAGIC
The Arche
Specialization
Generalization
Spells
Starting Spells
Spell Books
Components
Magic Points
Casting a Spell
General Spell Rules
The Spell List

MISTICISM
The Mists
The Three Paths
The Icuni
Mistics
Rituals
The Talim
Alignment
Ritual Books
Evoking a Ritual
The Ritual List

THE REALM
The History
Map of Archaea
Central Provinces
Western Provinces
Island Provinces
The Wastes
Archaean Money
Archaean Calendar
Archaean Heroes
Organizations
Petitions
Social Organizations
Lineal Organizations
Villain Organizations

OTHER
Addenda & Errata
Links

The MD/DC/VA Archaea Group

The original Archaea LARP/W group began in 1992 in the Washington, DC metropolitan area bringing players a new and uniquely different live-action fantasy gaming experience. If you are looking to play Archaea in the Maryland/DC/Virginia area, visit the MD/DC/VA Archaea Group website for details on upcoming events and locations. (This group is currently inactive.)

1992-2010 Archaea & Edmond Y. Chang. All rights reserved. This site is maintained by the Elder of the Realm.
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