Why are we all just standing around? (Burtonsville, 2003)
Banner Knights?  We don't need no stinkin' Banner Knights! (Fort Howard 1999)
I don't think I can feel my toes... (Hammond, 2003)
Three against one... not good odds... (Fort Howard, 1998)
The hills are alive with the sound of combat... (Porky Pines Farm, 2003)
Can't we parlay?  Why can't we just get along?  (Cabin John 2000)
Fight!  Fight!  Fight! (Burtonsville Park, 1993)
The line must be drawn here!  Hey, don't step over that! (Cabin John, 1994)
Ever get the feeling you're just milling around? (Cabin John, 2000)
I think I just shot my friend in the ass... sorry! (Little Bennett, 1994)
I just love your haircut!  Who does your hair? (Fort Howard, 1994)
I sense great joy and gratitude... great joy and gratitude... (Gorman Park, 1993)
Please don't hit me...  (Cabin John 2000)
*crunch* *rustle* *shuffle* *snap*  Damn leaves! (Cabin John, 1998)
I think we totally missed the boat... (Fort Howard 1994)
Archaea Cross Country Team (Burtonsville 1994)

Welcome to the Archaea Live-Action Role-Playing and Wargaming Information page!

Archaea is an independent medieval, high fantasy live-action role-playing and padded-weapon wargaming (LARP/W) game system designed and written by Edmond Y. Chang. Archaea invites beginner and advanced live-action role-players to explore a game rich in action, color, magic, and story. Archaea offers:

• a fast, easy-to-learn, and sensible padded-weapon combat system;
• a point-based, skill-based character creation system with over 50 different skills and abilities that allows players to fully tailor and personalize their characters;
• an amazing and complete magic system with ten schools of magic with over 250 spells;
• a specialized and rigorous ritual magic system called misticism;
• and finally a comprehensive and detailed world with over two-thousand years of history, 20 distinct provinces, and 25 character organizations.

The Archaea Knowledge Base

Choose any of the following topics for more details on the rules and descriptions of the game.

INTRODUCTION
• Disclaimer
• Safety
• Prohibitions
• Glossary

CHARACTER
• Disciplines
• Costumes
• Character Sheet
• Download Sheets
• Role-Playing
• Experience
• Multiple Characters
• Villain Characters

SKILLS
• Buying Skills
• Using Skills
• The Skill List
• Skills A-E
• Skills F-K
• Skills L-O
• Skills P-Z

COMBAT
• Weapon Types
• General Weapon Rules
• Wounds
• Hit Locations
• Death
• Armor
• General Armor Rules
• Shields
• General Shield Rules
• General Fighting Rules
• Hits
• Poisons
• Using Poisons
• Spells in Combat

MAGIC
• The Arche
• Specialization
• Generalization
• Spells
• Starting Spells
• Spell Books
• Components
• Magic Points
• Casting a Spell
• General Spell Rules
• The Spell List

MISTICISM
• The Mists
• The Three Paths
• The Icuni
• Mistics
• Rituals
• The Talim
• Alignment
• Ritual Books
• Evoking a Ritual
• The Ritual List

THE REALM
• The History
• Map of Archaea
• Central Provinces
• Western Provinces
• Island Provinces
• The Wastes
• Archaean Money
• Archaean Calendar
• Archaean Heroes
• Organizations
• Petitions
• Social Organizations
• Lineal Organizations
• Villain Organizations

OTHER
• Addenda & Errata
• Links

The MD/DC/VA Archaea Group

The original Archaea LARP/W group began in 1992 in the Washington, DC metropolitan area bringing players a new and uniquely different live-action fantasy gaming experience. If you are looking to play Archaea in the Maryland/DC/Virginia area, visit the MD/DC/VA Archaea Group website for details on upcoming events and locations. (This group is currently inactive.)

© 1992-2010 Archaea & Edmond Y. Chang. All rights reserved. This site is maintained by the Elder of the Realm.
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