The Social Organizations: Conlan's Band

Conlan Brightarrow made safe the forests of Taus during the first Age of Heroes. He is considered the Realm's greatest hunter and swiftest tracker. He believed that humanity could live in concert with nature taking only what was needed and paying respect and honor in return.

During a time when the city of Hallow was in danger, Conlan led a band of woodsmen in the city's defense. He was rewarded by the Circle with a bow made from the wood of a bright lumen tree; its magic caused the arrows to glow like moonlight and always strike true.

To this day, long after the death of the hero, Conlan's Band still marches the forests of Taus, Ursia, and have spread north and west into Lacia and Eldun. They serve as protectors of the wilderness and strongmen of the Circle upholding the beliefs of Conlan Brightarrow. Conlan adhered to the tenets of the Circle, protecting the land, the wood, the water, and the beasts. He also lived by the beliefs, "A hunter earns respect equal to the respect he gives his prey," and "Life should be lived like the bend of a bow," and "A wasted shot is a wasted life."

Furthermore, Conlan's Band members shun great weapons, heavy armors, and large shields.

To join Conlan's Band, the character must submit a petition often with the endorsement of a member of the Circle and meet the following requisites (calculated for Rule of Skill):

RANK

REQUISITES

POINTS

GAINED BENEFITS

Follower

Tracking 1, Concealing 1
Animal Lore 1, Plant Lore 1
Mineral Lore 1
History 1, Survival 1
Killing Strike 1 (w/ Bow)
Organization 1

22

• membership
• Organizational perk: Wealth (stipend of 1 Crown per rank per event)
• Organizational ability: +1 to Tracking level

Scout Apprentice

Tracking 2, Concealing 2
Animal Lore 2, Plant Lore 2
Mineral Lore 2
Survival 2
Feat of Speed 1
Killing Strike 2

27

• Organizational ability: invoke Heightened Senses x 3 a day at will
• Organizational language: Druidspeak

Scout

Tracking 3, Concealing 3
Animal Lore 3, Plant Lore 3
Mineral Lore 3
Survival 3, Aid 1
Killing Strike 3

35

• Organizational ability: invoke Speak With Animals x 3 a day at will

Tracker

Tracking 4
Armorsmithing 1
Weaponsmithing 1
1st Favored Lore 4
Aid 2
Feat of Speed 2
Killing Strike 4

46

• Organizational ability: invoke Turn Animal x 3 a day at will

Ranger of the Lea

Tracking 5, Concealing 4
Killing Strike 5
Organization 2

54

• awarded the Ranger's Bow (invokes Light x 3 a day, fired arrows to inflict magical damage)
• Organizational ability: escape an Entangle in a count of 30

Ranger of the Wood

Tracking 6, Concealing 5
Armorsmithing 2
Weaponsmithing 3
1st Favored Lore 5
Aid 3
Killing Strike 6

66

• Organizational ability: invoke Charm Animal x 3 a day at will

Ranger of the Realm

Tracking 7, Concealing 6
1st Favored Lore 6
Aid 4
Feat of Speed 3
Killing Strike 7

77

• Organizational ability: invoke Speak With Plants x 3 a day at will

Leader

Tracking 8
Weaponsmithing 4
Leadership 1
Immunity to Fear 1
Killing Strike 8
Organization 3

96

• awarded the Ranger's Arrow (inflicts Mortal magical damage)
• Organizational ability: immunity to Entangle

High Leader

Tracking 9, Concealing 7
1st Favored Lore 7
2nd Favored Lore 5
Legend Lore 3, History 3
Leadership 2
Immunity to Fear 2
Killing Strike 9

108

• Organizational ability: invoke Detect Shapeshifting x 3 a day at will

Master Leader

Tracking 10, Concealing 8
1st Favored Lore 8
Leadership 3
Immunity to Fear 3
Feat of Speed 4
Killing Strike 10

126

• Organizational ability: invoke Nature's Vision x 3 a day at will
• Organizational ability: immunity to Nature's Fury

FAVORED LORES: Animal Lore, Mineral Lore, Plant Lore

Similar to the bow awarded the hero Conlan Brightarrow, the Ranger's Bow is made from the wood of the bright lumen tree. Gaining the Ranger's Bow signifies the character's full-fledged status as a ranger of the Band. The magic bow shimmers slightly with pale light and should be represented in game by a bow wrapped in a bit of green ribbon decorated with runes of magic. The Ranger's Bow empowers the character to invoke the spell Light three times per day. Furthermore, arrows fired from the bow are momentarily enchanted and inflict magical damage. The player must call "MAGIC ARROW!" when firing the bow. The Ranger's Bow is considered a personal item and cannot be taken, stolen, or used by anyone other than the Band member.

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