| The Social Organizations: The Academy | |||||||||||||||||||||||||||||||||||||||||||||
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Founded during the Age of Heroes by the hero-mage Alatannin, the Academy serves as an arena where mages can interact and learn from one another. The Academy serves the interests of specialized magic but does not limit its collection of lore and research. The Academy is one of the oldest organizations in the realm and prizes itself as the foremost archive and resource of magical studies. Academy halls are prominent in almost every large city in every province. The halls serve as archives of lore, barter posts for arcane items, and centers for magical research and assistance. Its symbol is a ten-pointed star. Though each Academy hall is independently run, exchange of information and continual communication between halls is constant. In the west, the High Academy, the largest and most powerful of the halls on the mainland, is located in the city of Darkwell on the shores of Darksea in Icuna. In the east, the Academy hall at Atanaeum on the island of Atana, has also gained a great deal of respect and recognition; the Atanaeum Academy hall rivals the size and power of the High Academy. The Academy's primary motivation is the acquisition and keeping of knowledge. Members are asked to tell the halls of their travels and any experiences gained as well as to donate magical artifacts for study. In return, the Academy often provides their members with access to magical training allowing them to acquire hard to find or Academy spells. The Academy regularly sends members to investigate a subject of interest or to find and retrieve objects of magical worth. All Academy members follow the code a mana, the "book of magic" or the "word of magic," an ancient volume dedicated to the High Academy by Alatannin himself inscribed with the following laws:
Mana a mana--Magic for magic's sake. Academy members cannot take Weapon Proficiency for Mortal or greater weapon, buy Armor Proficiency for armors greater than Studded or Ring Mail (4-points), or learn to use any shields. Characters who wish to join the Academy must meet the following requirements (calculated for Rule of Knowledge):
PRIMARY SKILLS: any Lore, Courtier, Streetwise The Star of the Academy is a small silver medal bearing the symbol of the organization and marks the character as "accepted" to study magic. The Star functions as a fine quality Magic Point reservoir and is given to the member full. Until the member can cast Hold Power, he or she must find another mage to recharge the reservoir. The Star of the Academy is considered a personal item and cannot be taken, stolen, or used by anyone other than the Academy member. Magespeak is the spoken and written language of the Academy. It is a magical language and only members can speak it, write it, and understand it. All spells given to members are written in Magespeak and can only be copied by members. The skill Read Magic and the spell Translation do not translate Magespeak. The Stave of the Archmage is made from a fine quality wood of the member's choice. A padded-weapon staff of no less than five feet in length must be made and covered in dark gray cloth and designed with runes of magic. The staff must bear the symbol of the Academy. The Stave functions as a mythic quality Magic Point reservoir. The Stave inflicts magical Critical damage; the mage must call "MAGIC CRIT" when using the stave. Finally, the Stave is permanently enchanted with Mnemonic II allowing the mage to store spells to be invoked from the staff. The Stave of the Archmage is considered a personal item and cannot be taken, stolen, or used by anyone other than the Academy member.
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