The Social Organizations: The Lords of the Hawk

Many centuries ago, in 129 BCE, the warlords of Talanth organized together to form the Najinakara, or the Lords of the Hawk. Their leader was a fine swordsman and archer by the name of Tannan Aki-o. The Najinakara challenged Sar Eahur in hopes of defeating the Eldan conqueror and keep him from Talanth.

Unfortunately, the Lords of the Hawk were defeated by Eahur and his Banner Knights in 94 BCE. To this day, over a thousand years later, there is still some tension between the two organizations. However, a mutual respect and understanding has been forged and both Hawk Lord and Banner Knight will fight side-by-side.

The Hawk Lords are an order of fighters found only in Talanth. However, on occasion, they accept members from all over the realm. Mirroring the red phoenix of Talanth, the organization's symbol is a blue phoenix. Typical for the Talanthi, these fighters prize the balance of body, mind, and spirit partaking not only in physical exercise but mental and mistical study as well. Physical and mental discipline are paramount.

While not chivalrous like the Banner Knights, the Lords of the Hawk follow a strict personal code of honor called the "Warrior's Hand":

1) A warrior faces his enemy and declares the battle shall be won with honor. (A Lord may not strike a foe who is unaware of them.)
3) A warrior never turns from his enemy in fear-to flee is to fail. (A lord may not retreat once they have engaged in combat.)
2) A warrior is true to his word, his sword, and to his marksmanship. Poetry soothes the soul. Steel strengthens the arm. And the bow and arrow sharpen the eye. (A Lord may use only the dagger, short sword, sword, great sword, polearm, stave, or bow.)
4) A warrior carries only his sword, his bow, and his knowledge. The weight of the wisdom of one's ancestors must be borne by both shoulders. (A Lord shuns all heavy armors of 8 HP or greater and all shields.)
5) A warrior honors his past, embraces his present, and prepares his future for greater honor. (A Lord knows only personal honor and glory for self, for comrade, and for family.)

A player who wishes to become a Najin, or Lord, must petition and meet the following requirements (calculated for Rule of Arms):

RANK

REQUISITES

POINTS

GAINED BENEFITS

Bajo-najin-i

Courtier 1, History 1
Music Lore 1
Constitution 1
Feat of Strength 1
Status 1
Organization 1

28

• membership
• Organizational ability: Immunity to Pain (character may act and fight while critically wounded)
• +1 Immunity to Fear

Bajo-najin-so

Courtier 2, History 2
Music Lore 2
Feat of Speed 1
Feat of Will 1
Immunity to Fear 1
Immunity to Paralysis 1
any Lore 1

30

• +1 Feat of Speed

Bajo-najin-ne

Courtier 3, History 3
Music Lore 3
Constitution 2
Feat of Strength 2
Immunity to Disease 1
Immunity to Poison 1

39

• +1 Immunity to Fear

Najinakara-i

Courtier 4, History 4
Music Lore 4
Feat of Speed 2
Immunity to Fear 2
Lore 3
Organization 2

53

• +1 Feat of Speed
• +1 Feat of Will

Najinakara-so

Courtier 5, History 5
Music Lore 5
Constitution 3
Feat of Strength 3
Immunity to Disease 2
Immunity to Poison 2

65

• +1 Immunity to Fear

Najinakara-ne

Courtier 6, History 6
Music Lore 6
Feat of Speed 3
Immunity to Fear 3
Immunity to Paralysis 3
Lore 4

71

• +1 Feat of Speed

Najinakara-ma

Courtier 7, History 7
Music Lore 7
Constitution 4
Feat of Strength 4
Immunity to Poison 3
Lore 5

81

• +1 Immunity to Fear
• +1 Feat of Will

Dajinakara-i

Lore 7
Feat of Will 2
Immunity to Fear 4
Feat of Speed 4
Organization 3

95

• Organizational ability: Greater Immunity to Pain (character may act and fight while mortally wounded)
• +1 Feat of Speed

Dajinakara-ma

any Language
Feat of Will 3
Immunity to Disease 4
Immunity to Poison 4
Immunity to Paralysis 4

108

• +1 Immunity to Fear

Jonjinakara

Courtier 8, History 8
Music Lore 8
Lore 8, Mistic Lore 1
any Language
Read Magic
Feat of Will 4
any Feat 5 or Constitution 5

118

• +1 Feat of Speed
• +1 Feat of Will

The Feats and points of Immunity to FearFeat and Immunity to Fear points a character can have. The gained Feats and Immunity to Fear do not count toward organizational requisites.

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