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Many centuries ago, in 129 BCE, the warlords of Talanth organized together
to form the Najinakara, or the Lords of the Hawk. Their leader was a
fine swordsman and archer by the name of Tannan Aki-o. The Najinakara
challenged Sar Eahur in hopes of defeating the Eldan conqueror and keep
him from Talanth.
Unfortunately, the Lords of the Hawk were defeated by Eahur and his
Banner Knights in 94 BCE. To this day, over a thousand years later,
there is still some tension between the two organizations. However,
a mutual respect and understanding has been forged and both Hawk Lord
and Banner Knight will fight side-by-side.
The Hawk Lords are an order of fighters found only in Talanth. However,
on occasion, they accept members from all over the realm. Mirroring the
red phoenix of Talanth, the organization's symbol is a blue phoenix.
Typical for the Talanthi, these fighters prize the balance of body,
mind, and spirit partaking not only in physical exercise but mental and
mistical study as well. Physical and mental discipline are paramount.
While not chivalrous like the Banner Knights, the Lords of the Hawk
follow a strict personal code of honor called the "Warrior's Hand":
1) A warrior faces his enemy and declares the battle shall be won
with honor. (A Lord may not strike a foe who is unaware of them.)
3) A warrior never turns from his enemy in fear-to flee is to fail.
(A lord may not retreat once they have engaged in combat.)
2) A warrior is true to his word, his sword, and to his marksmanship.
Poetry soothes the soul. Steel strengthens the arm. And the bow and
arrow sharpen the eye. (A Lord may use only the dagger, short sword,
sword, great sword, polearm, stave, or bow.)
4) A warrior carries only his sword, his bow, and his knowledge. The
weight of the wisdom of one's ancestors must be borne by both shoulders.
(A Lord shuns all heavy armors of 8 HP or greater and all shields.)
5) A warrior honors his past, embraces his present, and prepares his
future for greater honor. (A Lord knows only personal honor and glory
for self, for comrade, and for family.)
A player who wishes to become a Najin, or Lord, must petition and meet
the following requirements (calculated for Rule of Arms):
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RANK
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REQUISITES
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POINTS
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GAINED BENEFITS
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Bajo-najin-i
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Courtier 1, History 1
Music Lore 1
Constitution 1
Feat of Strength 1
Status 1
Organization 1
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28
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membership
Organizational ability: Immunity to Pain (character may
act and fight while critically wounded)
+1 Immunity to Fear
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Bajo-najin-so
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Courtier 2, History 2
Music Lore 2
Feat of Speed 1
Feat of Will 1
Immunity to Fear 1
Immunity to Paralysis 1
any Lore 1
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+1 Feat of Speed
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Bajo-najin-ne
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Courtier 3, History 3
Music Lore 3
Constitution 2
Feat of Strength 2
Immunity to Disease 1
Immunity to Poison 1
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+1 Immunity to Fear
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Najinakara-i
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Courtier 4, History 4
Music Lore 4
Feat of Speed 2
Immunity to Fear 2
Lore 3
Organization 2
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+1 Feat of Speed
+1 Feat of Will
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Najinakara-so
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Courtier 5, History 5
Music Lore 5
Constitution 3
Feat of Strength 3
Immunity to Disease 2
Immunity to Poison 2
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+1 Immunity to Fear
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Najinakara-ne
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Courtier 6, History 6
Music Lore 6
Feat of Speed 3
Immunity to Fear 3
Immunity to Paralysis 3
Lore 4
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+1 Feat of Speed
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Najinakara-ma
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Courtier 7, History 7
Music Lore 7
Constitution 4
Feat of Strength 4
Immunity to Poison 3
Lore 5
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+1 Immunity to Fear
+1 Feat of Will
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Dajinakara-i
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Lore 7
Feat of Will 2
Immunity to Fear 4
Feat of Speed 4
Organization 3
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Organizational ability: Greater Immunity to Pain (character
may act and fight while mortally wounded)
+1 Feat of Speed
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Dajinakara-ma
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any Language
Feat of Will 3
Immunity to Disease 4
Immunity to Poison 4
Immunity to Paralysis 4
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+1 Immunity to Fear
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Jonjinakara
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Courtier 8, History 8
Music Lore 8
Lore 8, Mistic Lore 1
any Language
Read Magic
Feat of Will 4
any Feat 5 or Constitution 5
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+1 Feat of Speed
+1 Feat of Will
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The Feats and points of Immunity to FearFeat and
Immunity to Fear points a character can have. The gained
Feats and Immunity to Fear do not count toward
organizational requisites.
Main | Social | Lineal
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