The Social Organizations: The Players

A small and scattered group, the Players are a loosely connected band of singers, acrobats, musicians, and performers. Wherever there is an audience, the Players will play. The Players have few houses or guild halls and those that do exist are usually located in major cities serving as theaters and circuses. Most give into wanderlust and choose to roam the realm in search of loose crowns and smiling faces. They are renown in all the major cities and the more illustrious have performed in the court of the Sar.

The Players are the keepers of the old knowledge preserved, hidden, in the voice of song and stage. They are the storytellers and the storymakers. It is said that those who follow the Players are in turn followed by fortune. It is said that the Players themselves are luck embodied. They live charmed lives.

The Players never ask for payment or reward for their talent for they are content in what they do. And to question or beg in fortune's face is a sure way to sour one's luck. To use their skills and abilities for ill or wrong would certainly bring disaster. Thus, a Player is always free-to-give and free-to-do. They are happy to extend the hand of hospitality as well as to accept it. It is said that those who reward a Player will reward themselves manyfold. It is also said to cross a Player is to cross oneself with misfortune. Therefore, members of this rag-tag organization are often treated with admiration and rewarded with gifts, money, or free food and lodging for sharing their whimsical talents.

To become a Player, the character must meet the following requirements (calculated for Rule of Skill):

RANK

REQUISITES

POINTS

GAINED BENEFITS

Beginner

History 1, Legend Lore 1
Music Lore 1
Courtier 1, Streetwise 1
Nautical Lore 1
any Lore 1, Looting 1
Concealing 1
Climbing 1, Disguise 1
Organization 1

23

• membership
• Organizational perk: Wealth (stipend of 1 Crown per rank per event)
• Organizational language: Foolspeak

Apprentice

History 2, Legend Lore 2
Music Lore 2
1st Lore 2, 2nd Lore 2
3rd Lore 2, 4th Lore 2
Looting 2, Concealing 2
Climbing 2, Disguise 2

28

• +1 Feat of Luck

Journeyman

History 3, Legend Lore 3
Music Lore 3
1st Lore 3, 2nd Lore 3
3rd Lore 3, 4th Lore 3
Looting 3, Concealing 3
Climbing 3, Disguise 3

39

• +1 Feat of Will

Performer of the Song

History 4, Legend Lore 4
Music Lore 4
Mistic Lore 1, Disguise 4
Organization 2

49

• +1 Feat of Luck

Performer of the Dance

History 5, Legend Lore 5
Music Lore 5
1st Lore 4, 2nd Lore 4
3rd Lore 4
Disguise 5
Feat of Speed 1
Feat of Strength 1

57

• +1 Feat of Will

Performer of the Hand

History 6, Legend Lore 6
Music Lore 6
Concealing 5, Climbing 5
Pick Pocket 3
Find/Remove Traps 3
Artisan 3, Aid 1

68

• +1 Feat of Luck

Performer of the Word

History 7, Legend Lore 7
Music Lore 7
Concealing 6, Appraising 3
Read Magic, Forgery 3
1st Lore 5, 2nd Lore 5
3rd Lore 5, 4th Lore 5
any 3 Languages

80

• +1 Feat of Will

Performer of the Realm

History 8, Legend Lore 8
Music Lore 8
Concealing 7
1st Lore 6, 2nd Lore 6
3rd Lore 6, 4th Lore 6
Feat of Will 1
Immunity to Fear 1
Organization 3

95

• +1 Feat of Luck

High Performer

History 9, Legend Lore 9
Music Lore 9
1st Lore 7, 2nd Lore 7
3rd Lore 7, 4th Lore 7
Feat of Will 2
Immunity to Fear 2
Feat of Speed 2
Feign Death 3

103

• +1 Feat of Will

Master Performer

History 10, Legend Lore 10
Music Lore 10
1st Lore 8, 2nd Lore 8
3rd Lore 8, 4th Lore 8
Feat of Will 3
Immunity to Fear 3
Feat of Speed 3
Mistic Ability 1 or Magic Ability 1 Arche

117

• +1 Feat of Luck

Foolspeak is the spoken and written language of the Players. Only members can speak it, write it, and understand it. The spell Translation does not translate Foolspeak.

The Feats of Luck and Feats of Will earned by being a Player do not count toward the maximum number of Feats a character can have. The gained Feats do not count toward organizational requisites.

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