Chapter Five: Rule of Magic (p.4)

The Spell List

The spell list is arranged alphabetically by arche. Each arche is broken down into ten or more levels with the spells for that level listed with brief descriptions. Each arche is listed with its dji ideogram, the Talanthi character representing the form of magic.

Remember, if the name of the spell is marked with an asterisk (*), it is a lost spell and must be found during adventuring. All spells marked with a degree (°) are organizational spells can only be learned and cast by organizational members.

The Arche of Air
The Arche of Animal
The Arche of Body
The Arche of Earth
The Arche of Fire
The Arche of Mind
The Arche of Plant
The Arche of Power

The Arche of Spirit

Cause Light Wound / Spirit 1
With this necromantic spell, the caster inflicts a single Light hit upon a creature where touched.

Detect Undead / Spirit 1
This spell allows the caster to detect and locate undead in a ten-foot radius.

Mask of Death / Spirit 1
With a chill, this spell allows the caster to Feign Death.

Speak With Dead / Spirit 2
This spell allows the caster to communicate with the spirit of a dead creature.

Spirit Bolt / Spirit 2
Formerly an organizational spell of the Council of the Table of Bone, Spirit Bolt allows the caster to hurl a small bolt of spiritual energy to damage an undead target.

Spirit Ward° / Spirit 2
This organizational spell of the Council of the Table of Bone allows the caster to become completely imperceptible and unaffected by undead.

Bestow Mask of Death* / Spirit 3
This spell functions as per the first level Spirit spell Mask of Death except it can be bestowed upon another creature.

Cause Critical Wound / Spirit 3
With this necromantic spell, the caster inflicts a single Critical hit upon a creature where touched.

Invisibility to Undead / Spirit 3
Upon invoking this spell, the caster becomes invisible to undead.

Turn Undead / Spirit 3
This spell causes any undead creature in a fifty-foot radius around the caster that hears the invocation of the spell to flee from the area.

Blood Magic* / Spirit 4
By incanting this spell, the caster can heal a single Light or Critical wound to inflicting a like wound to himself or herself or to another living creature.

Call Spirit / Spirit 4
This spell allows the caster to ask a question of the spirit world.

Detect Necromancer° / Spirit 4
This organizational spell of the Council of Table of Bone allows the caster to detect and locate in a ten-foot radius the presence of any enchantment or mage of the Arche of Spirit of level four or greater

Drain* / Spirit 4
By gruesome magics, Drain allows the caster to take the spirit of a recently deceased creature to restore his or her Magic Points.

Spirit Bolts° / Spirit 4
This organizational spell of the Council of the Table of Bone functions as per the second level Spirit spell Spirit Bolt except the caster can throw up to three spellballs.

Bestow Invisibility to Undead* / Spirit 5
This spell acts just like the third level Spirit spell Invisibility to Undead except that it can be bestowed upon another creature.

Cause Mortal Wound / Spirit 5
With this necromantic spell, the caster inflicts a single Mortal hit upon a creature where touched.

Undead Limb / Spirit 5
This spell causes an arm or a leg of a creature to become pale, sickly, cold, and finally, undead.

Charm Undead / Spirit 6
This spell magically binds a single undead creature to the caster.

Spirit Form* / Spirit 6
The magic of Spirit Form shifts the body of the caster and his or her accouterments from the solidity of the corporeal to the ghostly shadow of the ethereal.

Animate Dead / Spirit 7
With this necromantic spell, the caster breathes a single breath of life into the body of a dead creature creating an undead automaton.

Bone Weapon* / Spirit 8
This spell creates a magical weapon out of bone.

Wall of Bone / Spirit 8
Summoning the remains of the dead, this spell conjures an interlocked wall of bones thirty feet wide, ten feet high, and a foot thick.

Greater Blood Magic* / Spirit 9
This spell functions as per the fourth level spell Blood Magic except it allows the caster to heal a Mortal wound or revive a dead creature (as per the spell Restoration) by inflicting a like wound to himself or herself or another.

Forbid° / Spirit 9
This powerful organizational spell of the Council of the Table of Bone allows the caster to temporarily suppress another creature's ability to use spells from the Arche of Spirit.

Greater Drain* / Spirit 9
Greater Drain functions as per the fourth level Spirit spell Drain except it restores a greater number of Magic Points.

Mass Animate Dead / Spirit 9
Mass Animate Dead functions as per the seventh level Spirit spell Animate Dead except it creates up to three undead automatons to serve the caster.

Rite of Life from Death* / Spirit 10
This powerful incantation transforms the caster into a lich, an undead magic user.

Slay / Spirit 10
With this powerful necromantic spell, the caster destroys the life and spirit of a creature causing swift and crippling death.

The Arche of Water

Main | 1 | 2 | 3 | 4
Air | Animal | Body | Earth | Fire
Mind | Plant | Power | Spirit | Water

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